Aung Pyae, Ph.D.

1 Feb, 2021
Education

2014 - 2020 Doctor of Philosophy (Ph.D.) in Information Technology
University of Turku, Finland

Thesis Title: The Use of Digital Games for Elderly People’s
Physical Activity: A Case of Finland


2008 - 2012 Master of Information Systems
Nanyang Technological University, Singapore

Dissertation Title: Designing a Digital Social Activity Space for
Older People in Singapore


2006 - 2007 Graduate Diploma in Systems Analysis
National University of Singapore


2001 - 2005 Bachelor of Computer Science (Hons)
University of Computer Studies, Yangon, Myanmar



Work Experiences

Dec 2020 - Present Lecturer, International School of Engineering,
Chulalongkorn University

Oct 2017 - Aug 2020 Lecturer Level B (Assistant Professor),
Swinburne Business School Swinburne University
of Technology, Melbourne, Australia

Mar 2017 - Jul 2017 Research Associate (Data Scientist)
Office of Education Research (OER),
National Institute of Education,
Nanyang Technological University, Singapore

Aug 2015 - Apr 2016 Research Assistant, Turku Game Lab,
and Department of Future Technologies

Apr 2014 - Aug 2014 University of Turku & Turku University of
Applied Sciences, Finland

Dec 2011 - Apr 2014 Research Engineer, Health Innovation
Technology Lab, and School of Digital
Media, and Infocomm Technology

Nov 2014 - Aug 2015 Singapore Polytechnic, Singapore

Jul 2010 - Dec 2011 IT-Manager,Estate Buzz Pte Ltd., Singapore

Mar 2008 - Jan 2010 Research Project Officer, Division of Information
Studies, Wee Kim Wee School of Communication
and Information, Nanyang Technological University,
Singapore



Teaching Experience

Aug - Dec 2020 Guest Lecturer, King Mongkut's Institute of Technology
Ladkrabang, Bangkok, Thailand

2017 - 2020 Full-time Lecturer, Swinburne University of Technology,
Melbourne, Australia

2016 - 2017 Guest Lecturer, Department of Future Technologies,
University of Turku, Finland

2012 - 2015 Guest Lecturer, School of Digital Media and IT,
Singapore Polytechnic

2010 Guest Lecturer, Nanyang Technological University,
Singapore



Academic Visits
  • Visiting Researcher, University of Information Technology, Yangon, Myanmar (2018)
  • Research Student, School of ICT, Griffith University, Brisbane, Queensland, Australia (2016)
  • Visiting Researcher, Department of Future Technologies, University of Turku, Finland (2015)
  • Visiting Researcher, Turku Game Lab, Turku University of Applied Sciences, Finland (2014)


Scholarships

2017- 2019 Research Travel Grant, University of Turku, Finland

2015 Graduate Student Scholarship, University of Turku, Finland

2015 Graduate Research Scholarship, Griffith University,
Queensland, Australia

2014 Graduate Student Scholarship, University of Turku, Finland



Research Grant

2019 Research Publications Grant, Faculty of Business and Law,
Swinburne University of Technology

2018 Early Career Research Grant, Faculty of Business and Law,
Swinburne University of Technology



Invited Talks

2018 “Gamification for Active Ageing”,
Swinburne University of Technology, Melbourne, Australia

2017 “The Use of Digital Games for Older Adults in Finland”,
Singapore Management University

2016 - 2017 “Introduction to Gamification”, Gamification Course,
Summer School at the University of Turku, Finland

2012 - 2014 “Introduction to Interaction Design”, DMIT,
Singapore Polytechnic



Selected Publications
  • Pyae, A. (2018). Understanding the role of culture and cultural attributes in digital game localization. Entertainment Computing, 26, pp.105-116. (Q1 Scopus/ A*)
  • Nakia, A., Pyae, A., Luimula, M., Hongo, S., Vuola, and Smed. J. (2015). Investigating the effects of motion-based Kinect game system on user cognition. J Multimodal User Interfaces. DOI 10.1007/s12193-015-0197-0 (Q1 Scopus/ A*)
  • Theng, Y. L., & Pyae, A. (2012). Investigating effects of avatars on primary school children’s affective responses to learning. Journal on Multimodal User Interfaces, 5(1), 45-52 (Q1 Scopus/ A*)


A-ranked Conferences
  • Pyae, A. & Scifleet, P. (2019). Investigating the Role of User’s English Language Proficiency in Using a Voice User Interface: A Case of Goolge Home Smart Speaker. SIGCHI 2019, Glasgow, UK.
  • Pyae, A. & Joelsson, T. N. (2018). Investigating the Usability and User Experiences of Voice User Interface: A Case of Google Home Smart Speaker. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI).
  • Pyae, A. (2018). The Use of Digital Games for Older Adults’ Physical Activity: A Case of Finland. CHIPLAY 2018, Melbourne, Australia.
  • Pyae, A., Luimula, M., & Smed, J. (2017b). Investigating Players' Engagement, Immersion, and Experiences in Playing Pokemon Go. Paper presented at the Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Singapore, Singapore


Professional Certifications

2018 Information Visualization (Interaction-Design Org)

2018 Usability Testing (Interaction-Design Org)

2017 Designing Gamification (Udemy)

2017 Introduction to User Experience Design (Georgia Institute of Technology)



International Collaboration
  • Ghent University, Belgium
  • Sendai-Finland Wellbeing Center, Japan
  • Technology Research Center, Finland
  • Griffith University, Brisbane, Queensland, Australia
  • University of Information Technology, Yangon, Myanmar


Research Profile
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