Education
2014 - 2020 Doctor of Philosophy (Ph.D.) in Information Technology
University of Turku, Finland
Thesis Title: The Use of Digital Games for Elderly People’s
Physical Activity: A Case of Finland
2008 - 2012 Master of Information Systems
Nanyang Technological University, Singapore
Dissertation Title: Designing a Digital Social Activity Space for
Older People in Singapore
2006 - 2007 Graduate Diploma in Systems Analysis
National University of Singapore
2001 - 2005 Bachelor of Computer Science (Hons)
University of Computer Studies, Yangon, Myanmar
Work Experiences
Dec 2020 - Present Lecturer, International School of Engineering,
Chulalongkorn University
Oct 2017 - Aug 2020 Lecturer Level B (Assistant Professor),
Swinburne Business School Swinburne University
of Technology, Melbourne, Australia
Mar 2017 - Jul 2017 Research Associate (Data Scientist)
Office of Education Research (OER),
National Institute of Education,
Nanyang Technological University, Singapore
Aug 2015 - Apr 2016 Research Assistant, Turku Game Lab,
and Department of Future Technologies
Apr 2014 - Aug 2014 University of Turku & Turku University of
Applied Sciences, Finland
Dec 2011 - Apr 2014 Research Engineer, Health Innovation
Technology Lab, and School of Digital
Media, and Infocomm Technology
Nov 2014 - Aug 2015 Singapore Polytechnic, Singapore
Jul 2010 - Dec 2011 IT-Manager,Estate Buzz Pte Ltd., Singapore
Mar 2008 - Jan 2010 Research Project Officer, Division of Information
Studies, Wee Kim Wee School of Communication
and Information, Nanyang Technological University,
Singapore
Teaching Experience
Aug - Dec 2020 Guest Lecturer, King Mongkut's Institute of Technology
Ladkrabang, Bangkok, Thailand
2017 - 2020 Full-time Lecturer, Swinburne University of Technology,
Melbourne, Australia
2016 - 2017 Guest Lecturer, Department of Future Technologies,
University of Turku, Finland
2012 - 2015 Guest Lecturer, School of Digital Media and IT,
Singapore Polytechnic
2010 Guest Lecturer, Nanyang Technological University,
Singapore
Academic Visits
- Visiting Researcher, University of Information Technology, Yangon, Myanmar (2018)
- Research Student, School of ICT, Griffith University, Brisbane, Queensland, Australia (2016)
- Visiting Researcher, Department of Future Technologies, University of Turku, Finland (2015)
- Visiting Researcher, Turku Game Lab, Turku University of Applied Sciences, Finland (2014)
Scholarships
2017- 2019 Research Travel Grant, University of Turku, Finland
2015 Graduate Student Scholarship, University of Turku, Finland
2015 Graduate Research Scholarship, Griffith University,
Queensland, Australia
2014 Graduate Student Scholarship, University of Turku, Finland
Research Grant
2019 Research Publications Grant, Faculty of Business and Law,
Swinburne University of Technology
2018 Early Career Research Grant, Faculty of Business and Law,
Swinburne University of Technology
Invited Talks
2018 “Gamification for Active Ageing”,
Swinburne University of Technology, Melbourne, Australia
2017 “The Use of Digital Games for Older Adults in Finland”,
Singapore Management University
2016 - 2017 “Introduction to Gamification”, Gamification Course,
Summer School at the University of Turku, Finland
2012 - 2014 “Introduction to Interaction Design”, DMIT,
Singapore Polytechnic
Selected Publications
- Pyae, A. (2018). Understanding the role of culture and cultural attributes in digital game localization. Entertainment Computing, 26, pp.105-116. (Q1 Scopus/ A*)
- Nakia, A., Pyae, A., Luimula, M., Hongo, S., Vuola, and Smed. J. (2015). Investigating the effects of motion-based Kinect game system on user cognition. J Multimodal User Interfaces. DOI 10.1007/s12193-015-0197-0 (Q1 Scopus/ A*)
- Theng, Y. L., & Pyae, A. (2012). Investigating effects of avatars on primary school children’s affective responses to learning. Journal on Multimodal User Interfaces, 5(1), 45-52 (Q1 Scopus/ A*)
A-ranked Conferences
- Pyae, A. & Scifleet, P. (2019). Investigating the Role of User’s English Language Proficiency in Using a Voice User Interface: A Case of Goolge Home Smart Speaker. SIGCHI 2019, Glasgow, UK.
- Pyae, A. & Joelsson, T. N. (2018). Investigating the Usability and User Experiences of Voice User Interface: A Case of Google Home Smart Speaker. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI).
- Pyae, A. (2018). The Use of Digital Games for Older Adults’ Physical Activity: A Case of Finland. CHIPLAY 2018, Melbourne, Australia.
- Pyae, A., Luimula, M., & Smed, J. (2017b). Investigating Players' Engagement, Immersion, and Experiences in Playing Pokemon Go. Paper presented at the Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Singapore, Singapore
Professional Certifications
2018 Information Visualization (Interaction-Design Org)
2018 Usability Testing (Interaction-Design Org)
2017 Designing Gamification (Udemy)
2017 Introduction to User Experience Design (Georgia Institute of Technology)
International Collaboration
- Ghent University, Belgium
- Sendai-Finland Wellbeing Center, Japan
- Technology Research Center, Finland
- Griffith University, Brisbane, Queensland, Australia
- University of Information Technology, Yangon, Myanmar
Research Profile